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Sound Desinger for games, cinematics, animations and others!

MATHEUS

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ABOUT ME

Hello! My name is Matheus, I'm from Brazil, I'm 29 years old and I have a degree in Advertising and I'm Sound Designer Specialist since 2023.

I'm a Sound Designer who likes all possible media genres, horror, action, adventure, animation, but my biggest focus is games (cinematics or development) and I'm always open to new challenges.

I do a little bit of everything, from the pre-production process to mastering, but my greatest proficiency is curating, editing and applying sound effects.

My main tool is Reaper, but I also have knowledge of Pro Tools. Furthermore, I’m currently studying middleware (such as Wwise or FMOD) to further strengthen my technical skills in interactive audio implementation for games.

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About Me
Bayonetta 2: Centaur Enemy - Counter Attack | Quick Sound Re-design

MY LAST DESIGN

I recently began my journey into the Bayonetta franchise. Until now, I had only played the Devil May Cry franchise, which I really enjoy. However, Bayonetta has earned a special place in my heart for all the incredible aspects of this game, from the charismatic characters to the frenetic gameplay.

During my hours playing Bayonetta 2, I noticed that I could take some gameplay segments and bring my perspective on the sounds. In context, I want to emphasize that Bayonetta 2 was released exclusively for Nintendo Switch, which impacts the quantity and size of files that can be ported to the game. This directly impacts very large files or those requiring a lot of work. Even so, I am absolutely fanatical about the sound design of the second game and I am impressed by how they managed to create such memorable sound effects for the game.

With that, the main objective of this work was to present 3 variations of the same Counter Attack against an enemy with a shield, as well as the UI that composes the counter attack. I wanted the attacks to have a bit more bass and impact, but still maintain their "anime" and "fighting game" sound identity. Also, there's one sound in particular that I love and tried to replicate in my own way: the "ghost voices" that appear during the punches.

Doing this quick work was a lot of fun and a great exercise. I really love Bayonetta 2 and the work the whole team did, especially the sound team who showed dedication in every sound detail.

Hope you all enjoy it! 🚀

About Me

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